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The cell shader has shading. You can specify the number of levels in the
ramp between the highlight and the color of the object and the the highlight
color. There are a couple of other things I'd like to add/modify
anyway, comments?
--
Kevin
http://www.geocities.com/qsquared_1999/
#macro _(r)#if(r<12)#local i=asc(substr("oqshilacefg",r,1))-97;
disc{<mod(i,7)-3,div(i,7)-1,6>,z,.4pigment{rgb 10}}_(r+1)
#end#end _(1)//KL
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